A decent update for the Argon8 family of wavetable synthesizers brings in MPE support, a Polyphonic Step Sequencer, Envelope Curves, Gain Boost and a few other bits and pieces.
Updates are always welcome but along with the expected tuning, tweaks and fixes comes a couple of pretty substantial additions.
MPE was one of those things that you felt it always should have had and so it’s great to see that implemented.
The Polyphonic Step Sequencer is probably more interesting with up to 8 notes per step all able to have fun with the 4 lanes of parameter automation.
The Envelope Curves update brings in 7 new types and 3 additional curves. Each one is independent and so you can have different envelope types in one patch.
Expo – classic curve found in the original release of Argon – suited for most sound types
Snappy – fast attack and decay time curves – best suited for percussive material
Soft – smoother attack and release time curves – best suited for pads
Linear – simple linear ramp for each envelope stage – best suited for modulation
Expo Long – Expo curve with double the maximum time for each stage of the envelope
Snappy Long – Snappy curve with double the maximum time for each stage of the envelope
Soft Long – Soft curve with double the maximum time for each stage of the envelope
Linear Long – Linear curve with double the maximum time for each stage of the envelope
The gain structure has been revised giving a new Gain Boost setting which increases the average output level. There’s also increased range in the Patch Gain Control improving the audio quality while decreasing the noise floor.
There’s also a Chord Invert function and new delay modes.
To celebrate the update Modal has released a new soundbank – so that’s fun and free to all users.
Here’s an awesome freebie from Valhalla DSP: Reverb guru Sean Costello has released Valhalla Supermassive. The plug-in uses feedback delay networks to create super lush, otherworldly reverbs and other effects. And it’s completely free!
Valhalla Supermassive is a new effects plug-in based on feedback delay networks. If I’m getting this right, that’s a bunch of delays mixed together and interconnected by feedback. There are eight modes which affect the attack, decay and density of the echoes, resulting in a wide variety of sounds.
Like most Valhalla plug-ins, Supermassive has a very clean GUI with a simple set of controls. Much of it looks like a fairly standard delay plug-in, with controls for the delay time (up to 2 seconds), feedback, mix, width and a 2-band EQ. The Warp knob is where it gets interesting. According to the developer, this spreads out the delay times of the delays in the feedback network relative to the delay setting. Valhalla DSP says that this can transform a sound from a simple delay to more resonant echoes and lush reverbs.
The density knob, which controls the number of perceived echoes in the output, is another way to explore the territory between delays and reverb. Finally, the plug-in offers a sine wave LFO for modulating the delay times, which results in chorus and flanger effects.
The developer says that Supermassive contains concepts that he’s been thinking about for many years. Apparently, Supernatural is based on a bunch of ideas that were too weird for other plug-ins like Valhalla Delay. That can only be a good thing! And did we mention that Supernatural is free? You don’t even have to create a user account or leave your email address. Just download it from Valhalla’s website and you’re ready to go. Thanks, Sean!!!
Valhalla Supermassive runs on Windows and macOS in VST, AU and AAX formats (32/64 bit).
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